Skip to content
These docs reflect Contracts v0.6.0, the latest release. Older servers may differ.

Rewards

A reward is what a contract pays out on completion. A contract needs at least one. The type field selects which reward it is and which fields it carries; each per-type page in this section lists its complete field set, shared and type-specific alike.

Every reward shares title, description, and an eligiblePermissions list that gates who can receive it.

A completed contract’s reward is granted when the player claims it, or automatically at the next category rotation if they don’t claim it sooner. Either way the player keeps the reward; claiming early is just a convenience.

The four reward types are not on a shared value scale: an Item is a Rust item and quantity, Economics and ServerRewards are numeric currency/point amounts of two different systems, and Command runs an arbitrary console command with no quantifiable value. Don’t try to rank a contract’s payout across types; they aren’t directly comparable.