Rewards
A reward is what a contract pays out on completion. A contract needs at
least one. The type field selects which reward it is and which fields it
carries; each per-type page in this section lists its complete field set, shared
and type-specific alike.
Every reward shares title, description, and an eligiblePermissions list
that gates who can receive it.
When rewards are granted
Section titled “When rewards are granted”A completed contract’s reward is granted when the player claims it, or automatically at the next category rotation if they don’t claim it sooner. Either way the player keeps the reward; claiming early is just a convenience.
A note on comparing rewards
Section titled “A note on comparing rewards”The four reward types are not on a shared value scale: an Item is a Rust item and quantity, Economics and ServerRewards are numeric currency/point amounts of two different systems, and Command runs an arbitrary console command with no quantifiable value. Don’t try to rank a contract’s payout across types; they aren’t directly comparable.