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These docs reflect Contracts v0.6.0, the latest release. Older servers may differ.

Min Damage Ratio

Progress counts only when the player’s share of the damage dealt to the target meets a minimum threshold. Use it to require that the player did most of the work, rather than tagging a target someone else fought.

{
"type": "MinDamageRatio",
"minDamageRatio": 0.75
}
Field Type Description
type string Exactly 'MinDamageRatio'
minDamageRatio number (0 to 1) Fraction of target HP dealt in a single hit, between 0 and 1.
  • The ratio is the player’s total damage to the target ÷ all damage the target took: the player’s share, accumulated over the fight, not a single hit.
  • 1.0 requires the player to have dealt all the damage (a true solo kill); 0 accepts any contribution.