Min Damage Ratio
Progress counts only when the player’s share of the damage dealt to the target meets a minimum threshold. Use it to require that the player did most of the work, rather than tagging a target someone else fought.
{ "type": "MinDamageRatio", "minDamageRatio": 0.75}Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
type | string | Exactly 'MinDamageRatio' |
minDamageRatio | number (0 to 1) | Fraction of target HP dealt in a single hit, between 0 and 1. |
- The ratio is the player’s total damage to the target ÷ all damage the target took: the player’s share, accumulated over the fight, not a single hit.
1.0requires the player to have dealt all the damage (a true solo kill);0accepts any contribution.