Attack Distance
Progress counts only when the distance from the player to the target, in meters, is within the specified bounds.
{ "type": "AttackDistance", "minDistance": 100, "maxDistance": -1}Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
type | string | Exactly 'AttackDistance' |
minDistance | number | Minimum attack distance in meters. Inclusive. -1 disables this bound. |
maxDistance | number | Maximum attack distance in meters. Inclusive. -1 disables this bound. |
- Both bounds are inclusive, measured player-to-target in meters.
-1disables a bound, so you can set only a minimum (long-range kills) or only a maximum (close-quarters), or both for a band.- If both bounds are set,
minDistancemust not exceedmaxDistance.