Harvest
Requires the player to harvest plants, whether they grew them or found them growing wild. Counts the yield amount taken.
{ "type": "Harvest", "title": "Harvest pumpkins", "description": "", "amountRequired": 50, "conditions": {}, "items": ["pumpkin"], "source": "Planted"}Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
type | string | Exactly 'Harvest'. |
title | string | Short, human-readable name. Must not be empty. |
description | string | A blurb of 1 to 3 sentences. May be empty if the title is self-explanatory. |
amountRequired | integer (≥ 1) | How many units must be completed. What a unit means depends on the objective type. Minimum 1. |
conditions | map | Optional conditions that restrict when progress counts. Progress is recorded only when the objective's main requirement and all of these conditions are met. Use an empty map for none. |
items | string[] | Harvested produce item shortNames (e.g. corn, pumpkin, black.berry). Empty = any plant. |
source | enum: Any/World/Planted | Whether the harvested plant must be wild (World), player-grown (Planted), or either (Any). |
- Progress increments by the harvested item amount (the plant’s yield).
sourcefilters by the plant’s origin: who it belongs to, not where it sits:World: the plant grew wild (no owner).Planted: a player grew it. A player-grown plant counts asPlantedwherever it was grown, in a planter or in the ground.Any: either.
- In some cases, Harvest overlaps with Loot: picking a
wild pumpkin is both a Harvest and a Loot. This is because both involve the same Rust event triggered (
OnCollectiblePickup). - See also Cloning for taking cuttings and Plant for planting seeds.