Gather
Requires the player to gather resources from the world: wood from trees, ore from nodes, meat from animal corpses. Counts the amount gathered.
{ "type": "Gather", "title": "Gather wood", "description": "", "amountRequired": 5000, "conditions": {}, "items": ["wood"]}Fields
Section titled “Fields”| Field | Type | Description |
|---|---|---|
type | string | Exactly 'Gather' |
title | string | Short, human-readable name. Must not be empty. |
description | string | A blurb of 1 to 3 sentences. May be empty if the title is self-explanatory. |
amountRequired | integer (≥ 1) | How many units must be completed. What a unit means depends on the objective type. Minimum 1. |
conditions | map | Optional conditions that restrict when progress counts. Progress is recorded only when the objective's main requirement and all of these conditions are met. Use an empty map for none. |
items | string[] | Rust item shortNames, lowercase dotted (e.g. rifle.ak, rifle.bolt, wood, stones, metal.fragments, scrap, hqm, lowgradefuel). |
- Fires when a resource dispenser is harvested (a tree, ore node, or animal corpse). Progress increments by the gathered item amount.
- A Weapon condition on a Gather objective is approximated by the player’s currently held item, because Rust doesn’t expose which tool did the gathering.